Firma Microprose mia³a zrobiæ kontynuacjê zatytu³owan± X-Com GENESIS, ale zosta³a wykupiona przez Infogrames Entertainment za 100mln $ i zamkniêta...
"Under Hasbro Interactive
In 1998, the MicroProse and properties were acquired for USD$70 million in cash by Hasbro and then merged with Hasbro Interactive.[1] At that time MicroProse's staff cost $20 million a year.[2]
At the time of Hasbro's acquisition, MicroProse had 343 employees, including 135 at Alameda, CA. Besides the development studio in Alameda, MicroProse had three other studios: Hunt Valley, MD; Chapel Hill, NC; and Chipping Sodbury, England. In December 1999, Hasbro Interactive closed down former MicroProse studios in Alameda, California and Chapel Hill, North Carolina.[3][4]
[edit] Under Infogrames
In January 2001, after French game publisher Infogrames Entertainment SA (IESA) took over Hasbro Interactive for $100 million [5], MicroProse ceased to exist. Its latest title in the US, European Air War, was reissued with Infogrames' logo instead of the MicroProse logo. The last new game released with the MicroProse name was the UK version of Geoff Crammond's Grand Prix 4, in late 2002. Infogrames shut down the former MicroProse studio in Chipping Sodbury, United Kingdom in September 2002.[6] Hasbro Interactive was renamed to Infogrames Interactive and then to Atari Interactive.[7]"
http://en.wikipedia.org/wiki/MicroProse"W swoim czasie istnia³y plany wydania jeszcze dwóch gier, X-COM: Genesis i X-COM: Alliance. Prace nad nimi zosta³y wstrzymane w 2000 roku wraz z upadkiem firmy Hasbro Interactive. X-COM: Genesis mia³a byæ unowocze¶nion± i dostosowan± do wspó³czesnych komputerów wersj± UFO: Enemy Unknown; zmianie mia³o jednak ulec bardzo wiele elementów gry. Mia³a to byæ gra w pe³ni trójwymiarowa, z mo¿liwo¶ci± obrotu planszy i przybli¿enia widoku, a taktyka turowa mia³a byæ zast±piona walk± w czasie rzeczywistym. Druga mia³a byæ strzelank± FPS (first person shooter – ¶wiat widziany oczyma ¿o³nierza), w której ludzie mieli stan±æ do nowej wojny z sektoidami u boku nowej rasy Obcych, ascydianów."
http://www.aries.com.pl/grzegorzj/xcom/index.htmlTa seria to by³ jeden z najwiêkszych hitów lat 90-tych. Czesi zaczêli potem robiæ podobne rzeczy po swojemu, ale to ju¿ nie by³o to...
Wniosek: je¶li planujecie wydaæ grê w której walczy siê z obcymi atakuj±cymi Ziemiê to lepiej to przemy¶lcie. Lepiej siê wychodzi na robieniu gier, w których zabija siê ludzi... ;-)